Wed Jun 6 12:16:27 EDT 2012
My résumé, in various formats:
txt
pdf
Microsoft Word
OpenOffice.org
Here is some code that I've written:
- C/C++
- gzochi: An object framework for writing massively multiplayer online games.
- libRUIN: Renderer for User Interfaces in Ncurses: A rendering library for XML- and CSS-based user interface markup languages, using the Ncurses terminal control library as a rendering target.
- pgc-1.0b.tar.gz: PGC, the Protein Geometry Calculator; an intepreter for a scripting language designed for performing various calculations related to protein structure. More information available at www.molmovdb.org/geometry/.
- Scheme
- r6rs-protobuf: A pure Scheme implementation of Google Protocol Buffers, including parsing and code generation.
- r6rs-thrift: A pure Scheme implementation of the Apache Thrift framework, including parsing and code generation.
- SCSS: A module for performing queries for style information on W3C CSS stylesheets, against either SXML/SDOM documents or plain text -- essentially, a complete CSS implementation, minus the actual rendering
- SDOM: An extension of Oleg Kiselyov's SXML library implementing the W3C DOM recommendation for the Scheme programming language
I've contributed patches and assorted code to:
And here are some things I'm involved in:
- My friend Tom O'Donnell and I created a massively-multiplayer online role playing game called Battle Row, set in 19th century New York City and chronicling the struggle for supremacy between the police and a collection of dapper street gangs. Go create a character.
- I drum for Bel Argosy.
- I used to "write" a weekly "comic" for the Yale Herald called Cavalcade of Assholes.
- I also used to draw the best ASCII art in the world. No lie.
My Advogato page.
My blog, which does not reflect the positions of my employer, the projects I work on, etc.
My flickr photos.
